You’re probably used to interacting with a computer or mobile device by clicking on things or scrolling. Everything you are clicking on consists of code that tells the device how to retrieve information, display the application, and how to react to your clicks. But someone had to teach a computer or device to do this. And even before that, someone had to figure out how to represent or process this information using something as simple as paper, pencil, and the most important tool, their brain! That’s where you come in! Finding problems to solve and great ideas are the first step of designing a digital solution.
- Groups of 1-4 students in grades 6-8 and at least 10 years old will identify a problem to solve utilizing a digital solution in the form of a mobile app, websites, robots, wearable tech, smart home device, etc. The digital solution must answer the following question: How can we improve the world?
- The digital solution must solve a problem in one of these areas: Health, Our Planet, or Education
- Identify who this digital solution supports (personal use, entertainment, health, arts, education, etc.)
- Identify the population being served by this digital solution
- Explain the benefits of this digital solution
- Present thinking and planning using computational thinking tools and identify at least 2 computational thinking strategies used in development of digital solution
- Pitch idea in a 1 - 2 - minute video or written explanation with supporting planning tools and illustrations